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Projects
Devlog
Starting a new game
Working on `Victor` has been great. However, I realize now I have drastically underestimated the sheer amount of content that needs generated for a proper character driven story.
Entering phase 1 (...I guess)
Moving on from prototype level to alpha build of the island. All the game objects that were built were converted to prefabs and successfully loaded into the new world.
Getting to know Gaia
I've probably spent way too long exploring Procedural Worlds' Gaia addon for Unity
Shared hosting is not for open world level design
After trying to implement some more complicated interactions like sharing inventory and vehicles, I have learned that prefab loading can only be done on master-client. This breaks dynamic scene loading for all other players.
Last day at work
Yesterday was my last day with a day-job. I should now be able to invest much more time into the project.
Project Victor Start
Inaugural project post for Victor. Getting back into Unity3D after a few years.