GameSolids
Solid games require solid [tools, code, workflow, design, methods].
Featured Projects
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Recent Updates
View all →Digging in to Multi-Climb
This week was all about Photon's Multi-Climb tutorial and gaining deeper insight into KCC and KCC Processors.
Shared hosting is not for open world level design
After trying to implement some more complicated interactions like sharing inventory and vehicles, I have learned that prefab loading can only be done on master-client. This breaks dynamic scene loading for all other players.
Setting up the GameSolids site
Setting up a new publishing flow and celebrating with an updated layout. The GameSolids website is being relaunched with new workflow and theme.
Last day at work
Yesterday was my last day with a day-job. I should now be able to invest much more time into the project.
AI - The time waster
Lost a lot of time trying to use AI to move quick. Need to dump all of yesterday and start fresh. I would assume some of this is my own fault ...
Latest Tools
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UQuerySelect
UQuerySelect is a lightweight search, select and replace tool for Unity Editor.
View details →About
GameSolids is proud to be based in Philadelphia. I build creative and practical software with respect for open-source tools and communities that make modern dev possible.
My day-to-day workflow is intentionally mixed: Blender and Unity sit alongside Adobe tools, depending on what the project needs. That range comes from hands-on experience across animation, game development, simulations, interactive kiosks, and image-editing applications.
So whether it’s real-time 3D, polished UI, or pipeline glue, I’m comfortable bridging the gaps and shipping something solid.
-gs