Barrel Race 3000X
An open-world racing adventure where the adventure comes from questionable engineering
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Solid games require solid [tools, code, workflow, design, methods].
An open-world racing adventure where the adventure comes from questionable engineering
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An open-world game set in a future where all information can be easily digested and processed, the lines between biology and technology no longer exist
View details →While BR3KX is a much smaller game in scope, it still has substantial overhead for being a prototype, as well as being the testbed for integrating several systems
Working on `Victor` has been great. However, I realize now I have drastically underestimated the sheer amount of content that needs generated for a proper character driven story.
After a few months of family and travel, I have the bandwidth to focus on something again.
Moving on from prototype level to alpha build of the island. All the game objects that were built were converted to prefabs and successfully loaded into the new world.
I've probably spent way too long exploring Procedural Worlds' Gaia addon for Unity
UQuerySelect is a lightweight search, select and replace tool for Unity Editor.
View details →GameSolids is proud to be based in Philadelphia. I build creative and practical software with respect for open-source tools and communities that make modern dev possible.
My day-to-day workflow is intentionally mixed: Blender and Unity sit alongside Adobe tools, depending on what the project needs. That range comes from hands-on experience across animation, game development, simulations, interactive kiosks, and image-editing applications.
So whether it’s real-time 3D, polished UI, or pipeline glue, I’m comfortable bridging the gaps and shipping something solid.
-gs