GameSolids
Solid games require solid [tools, code, workflow, design, methods].
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View all →What a Summer
After a few months of family and travel, I have the bandwidth to focus on something again.
Entering phase 1 (...I guess)
Moving on from prototype level to alpha build of the island. All the game objects that were built were converted to prefabs and successfully loaded into the new world.
Getting to know Gaia
I've probably spent way too long exploring Procedural Worlds' Gaia addon for Unity
Building the test island and bug hunting
This one is not necessarily my fault. The error clearly stated: `UnityEditor.dll` referenced by user code, but this is not allowed.
Today was annoying
Spent almost a full two hours troubleshooting, only to find I had simply swapped the order of two different lines of code.
Latest Tools
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UQuerySelect
UQuerySelect is a lightweight search, select and replace tool for Unity Editor.
View details →About
GameSolids is proud to be based in Philadelphia. I build creative and practical software with respect for open-source tools and communities that make modern dev possible.
My day-to-day workflow is intentionally mixed: Blender and Unity sit alongside Adobe tools, depending on what the project needs. That range comes from hands-on experience across animation, game development, simulations, interactive kiosks, and image-editing applications.
So whether it’s real-time 3D, polished UI, or pipeline glue, I’m comfortable bridging the gaps and shipping something solid.
-gs