GameSolids

GameSolids

Solid games require solid [tools, code, workflow, design, methods].

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Starting a new game

Working on `Victor` has been great. However, I realize now I have drastically underestimated the sheer amount of content that needs generated for a proper character driven story.

What a Summer

After a few months of family and travel, I have the bandwidth to focus on something again.

Latest Tools

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About

GameSolids is proud to be based in Philadelphia. I build creative and practical software with respect for open-source tools and communities that make modern dev possible.

My day-to-day workflow is intentionally mixed: Blender and Unity sit alongside Adobe tools, depending on what the project needs. That range comes from hands-on experience across animation, game development, simulations, interactive kiosks, and image-editing applications.

So whether it’s real-time 3D, polished UI, or pipeline glue, I’m comfortable bridging the gaps and shipping something solid.

-gs