fusion

Showing all items tagged with fusion.

Devlog

Starting a new game

Working on `Victor` has been great. However, I realize now I have drastically underestimated the sheer amount of content that needs generated for a proper character driven story.

Moving on to KCC

One of the major dependencies in the chosen stack is Fusion's KCC. (Kinematic Character Controller) As it turns out, this is the base for A LOT of multiplayer games.