Digging in to Multi-Climb
This week was all about Photon's Multi-Climb tutorial and gaining deeper insight into KCC and KCC Processors.
Development logs, progress updates, and behind-the-scenes insights.
This week was all about Photon's Multi-Climb tutorial and gaining deeper insight into KCC and KCC Processors.
After trying to implement some more complicated interactions like sharing inventory and vehicles, I have learned that prefab loading can only be done on master-client. This breaks dynamic scene loading for all other players.
Setting up a new publishing flow and celebrating with an updated layout. The GameSolids website is being relaunched with new workflow and theme.
Yesterday was my last day with a day-job. I should now be able to invest much more time into the project.
Lost a lot of time trying to use AI to move quick. Need to dump all of yesterday and start fresh. I would assume some of this is my own fault ...
One of the major dependencies in the chosen stack is Fusion's KCC. (Kinematic Character Controller) As it turns out, this is the base for A LOT of multiplayer games.
Excited to share one of the core deployment concepts of keeping short turn around on updates is feasible.
Inaugural project post for Victor. Getting back into Unity3D after a few years.
Inaugural project post for Victor. Getting back into Unity3D after a few years.