Project: Victor
Overview

Project: Victor is an open-world game set in a future where all information can be easily digested and processed. The lines between biology and technology no longer exist. Simple instructions can be easily translated from chemical to digital and back again. Machines now simply grow like the plants and animals that were studied and modeled.
Exploration and discovery are fundamental to progression. Interact with the environment to acquire the knowledge needed to develop new abilities and overcome obstacles. Since you’re basically a lump, you’ll need to learn about the world in order to get anywhere. The more you learn, the more options to grow and customize there are.
Goals
Open-world exploration
The world is created through guided procedural generation that is designed to mimic the effects of a society detached from the world that supports it.
- Several unique regions/biomes
- Swimming/diving
- Dynamic save/spawn system (
place bedrolltype of mechanic)
Gameplay and Interaction
Gameplay systems are developed and applied within this world, defining how players can interact, explore, and cooperate.
- Cooperative multiplayer gameplay
- Battle system with melee and projectiles
- Inventory and crafting
- Vehicle of some type (TBD)
Character and Story Progression
The journey can then take shape within the possibilities offered by these systems and the limits imposed by the world.
- Story-driven gameplay
- NPCs that help drive the story
- Character customization
- Skill progression
Presentation and Narrative Depth
Once the core gameplay and progression systems are established, we can focus resources on bringing the world to life and telling its story.
- In-depth dialog options, revealing more of Gaia’s systemic collapse and the historical events that contributed to it.
- Actors for character voices
- Original soundtrack
Status
Early development
- Core mechanics are being developed.
- Story is being refined for gameplay.
- Concepts are being refined to help create a cohesive art style across the world, characters, and props.
Updates will appear in the devlog.
-gs