Building the test island and bug hunting

This one is not necessarily my fault. The error clearly stated: UnityEditor.dll referenced by user code, but this is not allowed.

This had nothing to do with the packages I imported.. or maybe it did. Somehow the Scripting backend was changed from IL2CPP to Mono and something in the SRP or URP didn’t like that. Switching back to IL2CPP solved the issue and I could build again. Yea!

The prototype now includes Gaia generated terrain and WorldStreamer 2. I have used both of these before… but it was with previous major versions of both packages. So, this will either kick ass or fail miserably. Will get into some dynamic loading based on character positions this week.

Fusion’s AoI Overview and addon seem to take care of network culling like WorldStreamer takes care of client area culling like Unity takes care of Camera culling… I’m going to have to figure out how not to clip views when one client unloads a region. I am sooo looking forward to this and getting excited about the open-worldiness this enables.

–gs