Moving on to KCC

One of the major dependencies in the chosen stack is Fusion’s KCC. (Kinematic Character Controller) As it turns out, this is the base for A LOT of multiplayer games. Seems like I’m on the right path then.

There doesn’t seem to be a dedicated KCC tutorial, but many tutorials showing different ways to implement KCC in different network topologies. Along with a simple example environment where players can interact with different types of objects and materials.

Time to dig in and start exploring!

–gs