Moving on to KCC
Moving on to KCC
One of the major dependencies in the chosen stack is Fusion’s KCC. (Kinematic Character Controller) As it turns out, this is the base for A LOT of multiplayer games. Seems like I’m on the right path then.
There doesn’t seem to be a dedicated KCC tutorial, but many tutorials showing different ways to implement KCC in different network topologies. Along with a simple example environment where players can interact with different types of objects and materials.
Time to dig in and start exploring!
–gs